Larian Studios Clarifies Its Implementation of Machine Learning for Upcoming Project

The developer behind hit titles like Baldur's Gate 3 and Divinity: Original Sin just unveiled its next major project, generating a wave of anticipation within the industry. However, recent statements from the studio's figurehead have introduced a new dimension to the narrative, touching on the developer's philosophy toward AI tools.

A Tool for Ideation, Not Replacement

In a recent clarification, Larian's director explained that the developer is using generative AI for certain supporting functions. These involve fleshing out pitch decks, creating early-stage artistic references, and writing placeholder copy.

Crucially, Vincke stressed that the shipping assets in the game will be authored solely by human writers. "Larian is developing all the content ourselves," he affirmed.

We are continuously increasing our roster of storytellers and are busily putting together dedicated writer rooms.

As visual development is being specifically mentioned — we presently have 23 artistic staff and have job openings for more artists.

All our efforts we do is additive and aimed at having people spend more time on the creative process.

Every ML tool applied correctly is supplementary to a developer's routine, not a substitute for their talent.

Addressing Concerns and Clarifying the Vision

The admission of AI usage at first generated unease among some the community. In response, Vincke issued more elaboration on public forums.

"Our team utilizes AI tools to explore references, similar to we use the internet and reference books," he explained. "During the initial planning process we use it as a rough outline for layout which we then substitute with authentic concept art."

He continued, "Our studio recruits creatives for their creative vision, not for their willingness to execute what a algorithm proposes."

Three Pillars of Practical Application

Vincke had previously detailed the studio's practical approach to this technology, grouping its use into key functions:

  • Automation of Tedious Tasks: This includes refining animations, audio processing, and pipeline-specific tasks like adjusting assets for various species.
  • Rapid Prototyping ('White Boxing'): Using tools to rapidly prototype rough mock-ups of gameplay ideas to test concepts ahead of expensive development.
  • Future Potential for Gameplay: Exploring how AI could one day facilitate new forms of player agency, especially in simulating unforeseen permutations in a detailed game universe.

He clearly noted that central narrative disciplines — including writing — are are absolutely not areas where the company is replacing artistic talent. Conversely, Larian is expanding its staff in these precise fields.

"We are not shipping a game with machine-made assets, and we are certainly not considering cutting creatives to swap them out with artificial intelligence," Vincke summarized.

Jonathan Rowe
Jonathan Rowe

A Berlin-based luxury goods expert with over 15 years in high-end retail, specializing in artisanal craftsmanship and sustainable luxury trends.